i return with a new wealth of information!
I was lucky enough to get to have lunch with a very special lady, Emily Sharp, who does all of the AOMC's website design and is a general digital goddess, and she gave me a new term/idea to play around with: digital natives and digital immigrants.
Now, i'm new to this idea, so if you want more information check this out instead, but here's a recap: a digital native is anyone who grew up with the massive storm of tech advances (mainly personal ones like computers, mp3 players, i-everythings) that we have today, and a digital immigrant is someone who (regardless of their tech capabilities) did not grow up with these technologies being an everyday part of their lives. So. The cool thing about this is that people are starting to really challenge academic and other learning systems with this divide - are the old systems of learning appropriate for this generation? How can new tech systems (or spin-offs of the technologies that "those damn kids" already use become academic tools? Or, as Emily put it, "Should a school try to be facebook?".
This, as you might imagine, is drawing a bit of controversy. For many technophobic individuals and institutions, reactions to this new questioning borders on what Bennett, Maton & Kervin (2008) in their research identify as moral panic.
So hold on that thought.
The other thing that i've been doing this summer is (ravenously) reading any and everything by Chuck Palahniuk. So far: Rant, Fight Club, and Survivor, which leaves me reading his short story collection "Stranger than Fiction" right now. In his essay "You Are Here" (which i highly recommend) he paints the scene of a hotel-based convention where people fork over money to have their seven minutes to sit in front of a producer or tv exec and pitch their scripts and screenplays. He talks about the new influx of people who are suddenly writing their own screenplays - a new and very big trend - citing five reasons for this "explosion in storytelling".
1. (he argues) free time
2. (he says) technology
3. (he points to) material
4. (he notices) education and
god bless him, 5. disgust.
His overall point being, for the first time, people aren't having experiences that they make into stories to sell, but rather the other way around. He writes:
"Okay, okay, so maybe we're headed down a road toward mindless, self-obsessed lives where every event is reduced to words and camera angles. Every moment imagined through the lens of a cinematographer. Ever funny or sad remark scribbled down for sale at the first opportunity.So of course this is a little alarming. And I imagine that some of you, who have been arguing that this is the very problem with hypermedia all along (especially Ilona) are slapping your palms to your forehead and grimacing, as if to say "how can you have heard us say this so many times, and only now be getting it through this thick skull of yours..."
A world Socrates couldn't imagine, where people would examine their lives, but only in terms of movie and paperback potential.
Where a story no longer follows as the result of an experience.
Now the experience happens in order to generate a story.
Sort of like when you suggest: 'Let's not but say we did'
The story - the product you can sell - becomes more important than the actual event."
HOWEVER.
(because there's always a however)
I find these two ideas very much in conversation, and the two of them, of course, chatting with the idea of hypermedia.
For better or for worse, this is the culture that we live in. And regardless of your personal comfort with technology, just as your parents are digital immigrants no matter how good they are at texting you (and no matter how proud they are of it), you (for the most part - i'm not sure who actually reads this) are a digital native.
So yes, spend a minute or three complaining about the situation (with or sans moral panic, your choice) but then realize that it's the society that we live in right now.
My point is this:
YES. hypermedia (and screen writing, and video game design, and novel writing for that matter) all hold the danger that the presented "experience" is valued over or the reality that it was based on, so much so that the reality begins to be less important, less real. But it strikes me as interesting that we now have the opportunity to look at how our work is working within this system and mindset rather than just bitching about how much we dislike it and wish it was the way it used to be. This is the future! Why not play around a little before we condemn?
My point is: hypermedia is just a system that a digital native came up with to deal with the world that they knew as normal.
My point is: hypermedia is in the same vein as a school board considering how to digitize the curriculum because the students no longer have any interest in paying attention to writing on the board.
My point is: it's still so early in this discussion that we shouldn't be throwing anything out, just because of the possible danger that it holds.
My point is: when a caveman wrote the first book, the other cavemen may have thought 'why do we need these words to tell us about hunting a boar? Why don't we just do it ourselves?"
Chuck's point is:
"One positive aspect is, maybe this awareness and recording will lead us to live more interesting lives. Maybe we'll be less likely to make the same mistakes again and again...Controlling the story of your past - recording and exhausting it - that skill might allow us to move into the future and write that story. Instead of letting life just happen, we could outline our own personal plot. We'll learn the craft we need to accept that responsibility. We'll develop our ability to imagine in finer and finer detail. We can more exactly focus on what we want to accomplish, to attain, to become."